Human-computer interaction
Label
Human-computer interaction
Name
Human-computer interaction
Actions
Incoming Resources
- Keep calm and log on, your handbook for surviving the digital revolution, Gillian "Gus" Andrews
- CyFall, a cyber-network game scenario, Renée E. Etoty [and five others]
- Our final invention, artificial intelligence and the end of the human era, James Barrat
- Designing interfaces, patterns for effective interaction design, Jenifer Tidwell, Charles Brewer, and Aynne Valencia
- User story mapping, Jeff Patton
- The man who lied to his laptop, what machines teach us about human relationships, Clifford Nass with Corina Yen
- Glow Kids, kids & screen addiction with Nicholas Kardaras, Ph.D
- Researching UX, user research, by James Lang and Emma Howell
- User experience re-mastered, your guide to getting the right design, edited by Chauncey Wilson
- The mobile wave, how mobile intelligence will change everything, Michael Saylor
- Engaging older adults with modern technology, Internet use and information access needs, Robert Z. Zheng, Robert D. Hill, Michael K. Gardner, [editors]
- Lean UX, applying lean principles to improve user experience, Jeff Gothelf ; Josh Seiden, editor
- The human factor, revolutionizing the way people live with technology, Kim Vicente
- An evaluation of a spoken language interface, by Paula P. Henry, Timothy J. Mermagen, and Tomasz R. Letowski
- Bots, the origin of new species, Andrew Leonard
- Human factors engineering program review model, prepared by J. O'Hara [and others]
- Stanley Kubrick's 2001, space odyssey, in cooperation wit the Stanley Kubrick Estate; edited by Alison Castle
- Make, Kate Hartman ; editors, Brian Jepson and Emma Dvorak ; illustrator, Rebecca Demarest
- Conceptual design for interactive systems, designing for performance and user experience, Avi Parush
- A review and meta analysis of vibrotactile and visual information displays, Linda R. Elliott [and others]
- Heart of the machine, our future in a world of artificial emotional intelligence, Richard Yonck
- Love + sex with robots, the evolution of human-robot relations, David Levy
- UX strategy, product strategy techniques for devising innovative digital solutions, Jaime Levy
- The creativity code, art and innovation in the age of AI, Marcus du Sautoy
- Observing the user experience, a practitioner's guide to user research, Elizabeth Goodman, Mike Kuniavsky, Andrea Moed
- The invisible computer, why good products can fail, the personal computer is so complex, and information appliances are the solution, Donald A. Norman
- UX strategy, how to devise innovative digital products that people want, Jaime Levy ; foreword by Jason Calacanis
- Search, how the data explosion makes us smarter, Stefan Weitz
- Alone together, why we expect more from technology and less from each other, Sherry Turkle
- The VR book, human-centered design for virtual reality, Jason Jerald, NextGen Interactions
- Artificial intelligence ethics and debates, by Tracy Abell
- National Aeronautics and Space Administration (NASA)/American Society for Engineering Education (ASEE) Summer Faculty Fellowship Program, 1989, William B. Jones, Jr., Stanley H. Goldstein, eds
- The future of feeling, [building empathy in a tech-obsessed world], Kaitlin Ugolik Phillips
- Virtual reality, an overview, [by Jorge Franchi]
- In our own image, savior or destroyer? : the history and future of artificial intelligence, George Zarkadakis
- To be a machine, adventures among cyborgs, utopians, hackers, and the futurists solving the modest problem of death, Mark O'Connell
- Artificial you, AI and the future of your mind, Susan Schneider
- The practitioner's guide to user experience design, Luke Miller
- Defying reality, the inside story of the virtual reality revolution, David M. Ewalt
- User-centred library websites, usability evaluation methods, Carole A. George
- Impact of cognitive architectures on human-computer interaction, Sidney C Smith
- Alone together, [why we expect more from technology and less from each other], Sherry Turkle
- The user experience team of one, a research and design survival guide, Leah Buley
- Will computers revolt?, preparing for the future of artificial intelligence, Charles J. Simon
- Re-engineering humanity, Brett Frischmann, Villanova University, Evan Selinger, Rochester Institute of Technology
- A human factors assessment of the maneuver command and control (MC2) interface at company level and below, Bruce S. Sterling and Cheryl A. Burns
- The four-dimensional human, ways of being in the digital world, Laurence Scott
- The ascent of information, books, bits, genes, machines, and life's unending algorithm, Caleb Scharf
- Human factors engineering program review model, prepared by J.M. O'Hara [and three others]
- Sonic interaction design, edited by Karmen Franinović and Stefania Serafin