Public Libraries of Suffolk County, New York

The wild world of gaming culture, Arie Kaplan

Label
The wild world of gaming culture, Arie Kaplan
Language
eng
Bibliography note
Includes bibliographical references (page 30) and index
resource.biographical
contains biographical information
Illustrations
photographsillustrations
Index
index present
Intended audience
990L, Lexile
Literary Form
non fiction
Main title
The wild world of gaming culture
Nature of contents
bibliography
Responsibility statement
Arie Kaplan
Series statement
Shockzone--games and gamers
resource.studyProgramName
Accelerated Reader, MG, 6.2, 1, 159776
Summary
"Just how dedicated can gamers be? Video games inspire people to write fan fiction, draw characters, and even dress up in costume to act out video game scenes. Read this book and dive into gaming culture. Whether you like to read comics, write stories, perform in plays, make music, create movies, or dress up in wacky outfits, video gaming culture has got something for everyone!"--Provided by publisher
Table Of Contents
A wild world -- Multiplayer gaming : real friends, virtual worlds -- Video game competitions : gaming for cash -- Video game trade shows : showing off -- Fan fiction : expanding the universe -- Cosplay : dressed to impress -- Gaming web series -- Gaming TV shows : games on the small screen -- Video game movie : games on the big screen -- Gaming comics : graphic novels with great graphics -- Key dates in gaming culture
Target audience
juvenile
Classification
Content

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