Public Libraries of Suffolk County, New York

Hikaru no Go, story by Yumi Hotta ; art by Takeshi Obata ; supervised by Yukari Umezawa (5 Dan)

Label
Hikaru no Go, story by Yumi Hotta ; art by Takeshi Obata ; supervised by Yukari Umezawa (5 Dan)
Language
eng
Illustrations
illustrations
Index
no index present
Literary Form
non fiction
Main title
Hikaru no Go
Responsibility statement
story by Yumi Hotta ; art by Takeshi Obata ; supervised by Yukari Umezawa (5 Dan)
Series statement
Shonen Jump graphic novelShonen jump manga
Summary
Sixth-grade Hikaru Shindo's discovery of a bloodstained game board leads to an encounter with the ghost of Go master Fujiwara-no-Sai and the formation of an unbeatable Go team
Table Of Contents
v. 1. Descent of the Go master -- v. 2. First battle -- v. 3. Preliminary scrimmage -- v. 4. Divine illusions -- v. 5. Start -- v. 6. The insei exam -- v. 7. The Young Lions Tournament -- v. 8. The pro test preliminaries : day four -- v. 9. The pro test begins -- v. 10. Lifeline -- v. 11. Fierce battle -- v. 12. Sai's day out --v. 13. Professional match -- v. 14. Sai vs. Toya Koyo -- v.15 Sayonara
Target audience
juvenile
Classification

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