Hikaru no Go, story by Yumi Hotta ; art by Takeshi Obata ; supervised by Yukari Umezawa (5 Dan) ; [translation & English adaptation, Andy Nakatani]
Type
Label
Hikaru no Go, story by Yumi Hotta ; art by Takeshi Obata ; supervised by Yukari Umezawa (5 Dan) ; [translation & English adaptation, Andy Nakatani]
Language
eng
Illustrations
illustrations
Index
no index present
Literary Form
non fiction
Main title
Hikaru no Go
Responsibility statement
story by Yumi Hotta ; art by Takeshi Obata ; supervised by Yukari Umezawa (5 Dan) ; [translation & English adaptation, Andy Nakatani]
Series statement
Shonen Jump graphic novel
Summary
Sixth-grade Hikaru Shindo's discovery of a bloodstained game board leads to an encounter with the ghost of Go master Fujiwara-no-Sai and the formation of an unbeatable Go team
Table Of Contents
v. 1. Descent of the Go master -- v. 2. First battle -- v. 3. Preliminary scrimmage -- v. 4. Divine illusions -- v. 5. Start -- v. 6. The insei exam
Target audience
juvenile
Classification
Contributor
Creator
Content
Illustrator
Incoming Resources
- Has instance2
Outgoing Resources
- Classification1
- Contributor2
- Creator1
- Genre3
- Subject4
- Content1
- Illustrator1