Public Libraries of Suffolk County, New York

Design, make, play, growing the next generation of STEM innovators, edited by Margaret Honey, David Kanter

Label
Design, make, play, growing the next generation of STEM innovators, edited by Margaret Honey, David Kanter
Language
eng
Bibliography note
Includes bibliographical references and index
Illustrations
illustrations
Index
index present
Literary Form
non fiction
Main title
Design, make, play
Nature of contents
bibliography
Responsibility statement
edited by Margaret Honey, David Kanter
Sub title
growing the next generation of STEM innovators
Summary
"Design, Make, Play: Growing the Next Generation of STEM Innovators is a resource for practitioners, policymakers, researchers and program developers that illuminates creative, cutting edge ways to inspire and motivate young people about science and technology learning. The book is aligned with the National Research Council's new Framework for Science Education, which includes an explicit focus on engineering and design content, as well as integration across disciplines. Extensive case studies explore real world examples of innovative programs that take place in a variety of settings, including schools, museums, community centers, and virtual spaces. Design, Make, and Play are presented as learning methodologies that have the power to rekindle children's intrinsic motivation and innate curiosity about STEM (science, technology, engineering, and mathematics) fields. A digital companion app showcases rich multimedia that brings the stories and successes of each program's and the students who learn there's to life"--, Provided by publisher
Table Of Contents
The maker mindset / Dale Dougherty -- Have fun - learn something, do something, make something / Thomas Kalil -- How designing, making, and playing relate to the learning goals of K-12 science education / Helen Quinn and Philip Bell -- NYSCI Design Lab: no bored kids! / Dorothy Bennett and Peggy Monahan -- It looks like fun, but are they learning? / Mike Petrich, Karen Wilkenson, and Bronwyn Bevan -- Designing makerspaces for family learning in museums and science centers / Lisa Brahms and Jane Werner -- The ultimate block party: bridging the science of learning and the importance of play / Jennifer Zosh, Kelly Fisher, Roberta Michnick Golinkoff, and Kathy Hirsh-Pasek -- Squishy circuits / AnnMarie Thomas -- RAFT: a maker palace for educators / Mary Simon and Greg Brown -- Designing for tinkerability / Mitchel Resnick and Eric Rosenbaum -- SciGames: guided play games that enhance student engagement and learning in tandem / David E. Kanter, Sameer Honwad, Ruth Diones, and Adiel Fernandez -- Making their way in the world: creating a generation of tinkerer-scientists / Elliot Washor and Charles Mojkowski -- Manor New Technology High School: the new wave of STEM-focused schools / Steve Zipkes
Classification
Content