Public Libraries of Suffolk County, New York

The Six, Mark Alpert

Label
The Six, Mark Alpert
Language
eng
Index
no index present
Literary Form
fiction
Main title
The Six
Medium
electronic resource eBook
Nature of contents
dictionaries
Responsibility statement
Mark Alpert
Summary
"To save humanity, they must give up their own.Adam's muscular dystrophy has stolen his mobility, his friends, and in a few short years, it will take his life. Virtual reality games are Adam's only escape from his wheelchair. In his alternate world, he can defeat anyone. Running, jumping, scoring touchdowns: Adam is always the hero.Then an artificial intelligence program, Sigma, hacks into Adam's game. Created by Adam's computer-genius father, Sigma has gone rogue, threatening Adam's life-and world domination. Their one chance to stop Sigma is using technology Adam's dad developed to digitally preserve the mind of his dying son. Along with a select group of other terminally ill teens, Adam becomes one of the Six who have forfeited their bodies to inhabit weaponized robots. But with time running short, the Six must learn to manipulate their new mechanical forms and work together to train for epic combat...before Sigma destroys humanity."
Table Of Contents
Front Cover; Front Cover Flap; Title Page; Copyright; Part One: The Procedure; Chapter 1; Chapter 2; Chapter 3; Chapter 4; Chapter 5; Chapter 6; Chapter 7; Chapter 8; Chapter 9; Chapter 10; Chapter 11; Part Two: The Six; Chapter 12; Chapter 13; Chapter 14; Chapter 15; Chapter 16; Part Three: Sigma; Chapter 17; Chapter 18; Chapter 19; Chapter 20; Chapter 21; Chapter 22; Chapter 23; Chapter 24; Epilogue: Two Months Later; Author's Note: The Real Science Behind The Six; Back Cover Flap; Back Cover
resource.variantTitle
6
Contributor
Content