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What video games have to teach us about learning and literacy, James Paul Gee

Label
What video games have to teach us about learning and literacy, James Paul Gee
Language
eng
Index
index present
Literary Form
non fiction
Main title
What video games have to teach us about learning and literacy
Medium
electronic resource eBook
Nature of contents
dictionariesbibliography
Responsibility statement
James Paul Gee
Table Of Contents
Introduction : 36 ways to learn a video game -- Semiotic domains : is playing video games a "waste of time"? -- Learning and identity : what does it mean to be a half-elf? -- Situated meaning and learning : what should you do after you have destroyed the global conspiracy? -- Telling and doing : why doesn't Lara Croft obey Professor Von Croy? -- Cultural models : do you want to be the blue sonic or the dark sonic? -- The social mind : how do you get your corpse back after you've died? -- Conclusion -- Appendix : The 36 learning principles
Contributor
Content

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