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Reality is broken, why games make us better and how they can change the world, Jane McGonigal

Label
Reality is broken, why games make us better and how they can change the world, Jane McGonigal
Language
eng
Bibliography note
Includes bibliographical references (pages [364]-378) and index
Illustrations
illustrations
Index
index present
Literary Form
non fiction
Main title
Reality is broken
Medium
electronic resource eBook
Nature of contents
dictionariesbibliography
Responsibility statement
Jane McGonigal
Sub title
why games make us better and how they can change the world
Summary
Visionary game designer Jane McGonigal shows how we can harness the power of computer games to solve real-world problems and boost global happiness, since her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges
Table Of Contents
Introduction: Reality is broken -- pt. One: Why games make us happy -- 1. What exactly is a game? -- 2. The rise of the happiness engineers -- 3. More satisfying work -- 4. Fun failure and better odds of success -- 5. Strong connectivity -- 6. Becoming a part of something bigger than ourselves --pt. Two: Reinventing reality -- 7. The benefits of alternate realities -- 8. Leveling up in life -- 9. Fun with strangers -- 10. Happiness hacking --pt. Three: How very big games can change the world -- 11. The engagement economy -- 12. Missions impossible -- 13. Collaboration superpowers -- 14. Saving the real world together -- Conclusion: Reality is better -- Appendix: How to play
Contributor
Content

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